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Not like you can't refill your life or sustain enough damage to even need health.
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If you'd like, you can chance just pushing through the zombies and take the hits. Fire away to clear the path and don't get grabbed by an injured zombie on the ground. With plenty of ammo and a superb trigger finger, taking down all these zombies is a snap. Once back outside, you can go to the alternate zone route (Section 4 - location 6) or head back to Claire now. When you run outside this room be sure to follow the straight ramp you're on all the way to the water control room (Section 4 - location 5). Get as close to the zombies as you want so long as you don't stop for anything. Even though you're unequipped with any manner of a weapon, all you have to do is keep moving to avoid being attacked. Even if you take a bite it still won't be a big problem or concern. If this seems too much of a hassle, then just run by and cleverly juke them. Another dog will run up to attack, but if you keep firing it too will fall victim to your bullets.
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Even if you can't see it, you should still easily be able to hit it. Walk a short distance until you take the first corner, now fire away at the dog walking towards you. So unless you're really pressed for time or bored, spend a moment to kill these hounds. The good thing is Ada is a character who shoots fast, has plenty of ammo, and only has to bother with two dogs. Don't forget to dodge head-to-head dog attacks. They will be greatly spaced apart now, and react so slowly to your passing that you can get to either room with little a problem. Either way, just run pass the dogs with no hesitation. Don't sway cause you'll lose your much needed momentum. If you follow in a line formation and hug the wall then the other dog should miss you. The dog will try to leap but should end up missing. Make a diagonal run to your left when you see him entering. Firstly, wait near the elevator as one of the dogs peeps in the room. This is a challenge to pass these dogs with Sherry and avoid being bitten since she can't fight them. Outside is open space without a roof, and handrails that lead to two doors (Section 4 - location 6) - (Section 4 - location 3) - (Section 4 - location 5) Location 4 - remote zone Machinery fills the room with the elevator.
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This ammo can later be given to Leon when you return to the alternate zone route (Section 4 - location 6). It is a slight detour to take, whether you need the ammo or not it doesn't take much time to acquire. Here you can use Ada to pick up some more ammo for Leon. LEON - SCENARIO 'A'&'B' : Shotgun Shells 1x(7) Location 3 - work elevator room Two red lamp lights are set up on each side of a blockade standee (Section 4 - location 4) - (Section 4 - location 1)ĬLAIRE - SCENARIO 'A'&'B' : - Now controlling Sherry instead of Claire, move the little girl to the elevator. LEON - SCENARIO 'A'&'B' : - Nothing beyond a good spot for rest and relaxation. Nothing beyond a good spot for rest and relaxation. SAVE POINT | STORAGE location 2 - work shed A few more pipes and work tools are placed in this tiny room (Section 4 - location 1)ĬLAIRE - SCENARIO 'A'&'B' : Ink Ribbon(2) LEON - SCENARIO 'A'&'B' : - There isn't anything to find or do here, so proceed on. Don't overlook picking these item(s) up when they've been delivered. Rounds 1x(6) (Section 4 - location 6) for Claire. Sherry must return with a Club Key (Section 4 - location 5) and has a choice of whether she wishes to collect G. Anything she collects is later given to you. When you return to this room from the work shed, Sherry will be waiting for you. First you'll need to enter the work shed (Section 4 - location 2) even if you have no initial purpose to gather or do anything there. Location 1 - secluded room An underpass with pipes lined up all around (Section 3 - location 2) - (Section 4 - location 2) - (Section 4 - location 3)ĬLAIRE - SCENARIO 'A'&'B' : - Nothing of importance at first. 1 - City Area 2 - Police Headquarters 3 - Foundation 4 - Pollution Dump 5 - Deep Sewers 6 - Factory 7 - Underground Lab 8 - Escape TransportĪ - Ranking System B - Stage Puzzles C - Survival Guide D - Endings